Hi, I’m Vishwah, a graphics and games programmer. I work in C++, Unreal Engine, Vulkan, HLSL and Slang, and I’m building my own engine, Agni mostly for learning and research purposes and hopefully I will be able to participate in small game jam and make games with it. More about me on my portfolio.

About these notes

This is my second brain: the notes I take while learning, published as they are. They’re written for me first, so some are polished, some are rough, and you’ll find gaps and the odd mistake. If you spot one, tell me.

Atomic notes

I write atomic notes: each note covers one idea and only that idea, like RAII, Frustum Culling or Data Race. Instead of one long document per subject, I keep many small notes and link them together.

  • Small notes are reusable. SIMD is useful when I’m thinking about Parallel Computing, Data Oriented Design or CUDA, so it’s written once and linked from all three.
  • Links carry the understanding. Writing down how two ideas connect is where most of my learning happens. The graph on each page shows those connections.
  • They’re easy to keep up to date. When I learn more about a topic, I improve one small note instead of rewriting a chapter.

Why Obsidian

I’ve used Obsidian since March 2026. It suits this way of working:

  • Plain Markdown files on my own computer. No lock-in, and they’ll still open in 20 years.
  • [[Wikilinks]], backlinks and a graph view make linking notes effortless, which is the whole point of atomic notes.
  • It’s fast and quiet. No feeds or notifications, just writing.

Why share them

I’ve decided to share about 80% of my notes publicly. The rest are personal: daily notes, unfinished drafts and work I can’t share. Publishing keeps me honest, because I explain things more carefully when someone might read them. It also shows what I’m learning and working on better than a CV can. And if these notes help someone else learn the same thing, even better.

How to explore

  • Search with the bar in the top left, or press Ctrl + K.
  • Follow links between notes. The graph on the right shows how a note connects to the rest.
  • Start from a topic below.

Graphics and rendering

Game engines

C++

Parallelism and performance

Systems and networking

Design and paradigms

Algorithms

Everything else